Groovology II is the second installation of a series of games designed to learn and create music. This project is a collaboration with Stejpan Rajko of urbanSTEW who has developed a majority of the graphical programming. My part has been the audio design and programming. We are using Processing with libpd, consult this page for more on how to use libpd.
Groovology II is an interactive music creation environment. Balls bounce around targets and are controlled through singing and clapping. A central ball can be used to knock balls out of the system. The environment uses generative music technology to create melodic, harmonic and rhythmic accompaniment.